Total Kills Over/Under 46.5 in Game 2?
🗂 Part of event: Dota 2: L1ga Team vs BetBoom Team (BO5) - DreamLeague Eastern Europe Closed Qualifier Playoffs →Data from Polymarket’s public API, for informational purposes only. PredictPal is not affiliated with any platform and does not facilitate trading.
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How it resolves
Settled on-chain by UMA's optimistic oracle: once an outcome is clear, anyone can propose the result, which then enters a challenge window where it can be disputed with evidence before it finalizes.
⚖️ A proposed outcome can be disputed during a challenge window before it's final.
Resolution criteria
In the upcoming Grand final match between L1ga Team and BetBoom Team in the DreamLeague Eastern Europe Closed Qualifier Playoffs, initially scheduled for April 14 at 9:20AM ET: This market is about the total kills in Game 2. This market will resolve to "Over" if the total kills in Game 2 is 47 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 begins but is not completed, this market will resolve to 50-50. If Game 2 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In Dota 2, a "kill" for markets like team total kills, kill handicap, and interval kills is counted when an enemy hero dies and the game awards a hero kill event to the opposing team's score, which is the number shown on the in-game scoreboard and tracked in scoreboard feeds as team kills. In practical terms, this includes any enemy hero death that increments a team's kill score, regardless of who got the last hit, including situations where the victim dies to creeps, a tower, or neutrals as long as the kill is still credited to the enemy team. It does not include denies, such as killing your own allied units, and it also does not include building or objective destructions like towers, barracks, or Roshan, since those are tracked separately from kills. Assists also do not count as kills, because they are recorded as a separate player stat and multiple players can assist on a single kill.
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